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What will you learn from this book?
You know you don’t want to reinvent the wheel, so you look to Design Patterns: the lessons learned by those who’ve faced the same software design problems. With Design Patterns, you get to take advantage of the best practices and experience of others so you can spend your time on something more challenging. Something more fun. This book shows you the patterns that matter, when to use them and why, how to apply them to your own designs, and the object-oriented design principles on which they’re based. Join hundreds of thousands of developers who’ve improved their object-oriented design skills through Head First Design Patterns.
What’s so special about this book?
If you’ve read a Head First book, you know what to expect: a visually rich format designed for the way your brain works. With Head First Design Patterns, 2E you’ll learn design principles and patterns in a way that won’t put you to sleep, so you can get out there to solve software design problems and speak the language of patterns with others on your team.
Table of Contents
1: intro to Design Patterns: Welcome to Design Patterns
2: the Observer Pattern: Keeping your Objects in the Know
3: the Decorator Pattern: Decorating Objects
4: the Factory Pattern: Baking with OO Goodness
5 the Singleton Pattern: One-of-a-Kind Objects
6: the Command Pattern: Encapsulating Invocation
7: the Adapter and Facade Patterns: Being Adaptive
8: the Template Method Pattern: Encapsulating Algorithms
9: the Iterator and Composite Patterns: Well-Managed Collections
10: the State Pattern: The State of Things
11: the Proxy Pattern: Controlling Object Access
12: compound patterns: Patterns of Patterns
13: better living with patterns: Patterns in the Real World
14: appendix: Leftover Patterns
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